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Experiences

​Gearbox Entertainment - Associate Systems Designer

June 2024 - Present

  • Contributing to the development of Borderlands 4, a highly anticipated title with over 2 million wishlists on Steam.

  • Collaborate daily with artists, programmers, and designers to build engaging gameplay systems using Blueprint scripting.

  • Work closely with engineers to create and improve tools that support mission and level design pipelines.

  • Design systems that enhance player experience and bring depth and interactivity to the open world.

​Tencent Games - Level Designer

June 2020 - July 2022

  • Designed stealth- and combat-compatible levels for Assassin’s Creed Jade with an emphasis on fluid gameplay and historical immersion.

  • Worked with the narrative, cinematics, and NPC teams to ensure levels supported story delivery and cinematic execution.

  • Helped blend Classical Greek and Roman cultural elements with ancient Chinese history to innovate within the Assassin’s Creed IP.

  • Created layouts that reflected authentic Chinese architecture and regional diversity while staying true to the franchise’s legacy.

Education

​SMU Guildhall, Master of Interactive Technology

August 2022 - May 2024

  • Graduated with Specialization in Game Design

  • Honors Student Nomination at a globally top-ranked game design graduate program

​University of Washington (Seattle), Bachelor of Arts

September 2016 - June 2020

  • GPA 3.7 out of 4.0

  • Graduated with a Major in Classics and a Minor in Informatics

  • Dean’s List Honoree

  • Leadership in Action Award Recipient (Phi Sigma Pi)

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